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Old Mar 17, 2005, 12:25 AM // 00:25   #61
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Quote:
Originally Posted by Dave III
Or maybe something REALLY silly like arrows that cluck like chickens when they impact... ^_^

That's a good idea, this could have some real potential... ^_^
HEY! you stole my idea for a [COLOR=Magenta][SIZE=7]SUPER ULTIMATE CHICKEN LAUNCHER OF DOOM![/SIZE][/COLOR] It would have the animation of a hand-catapult, the launch sound of a chicken clucking, the projectile animation of a chicken, and the impact sound of a dieing chicken! Bwahahaha! dieing Chickens make me laugh! Bwahahahaha!
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Old Mar 17, 2005, 02:22 AM // 02:22   #62
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having level cap on 20 is a good idea
you can have fun faster that other rpg games...where max level you can go is like 99 (remember...the game cant have infinite amount of level..they gotta end at somepoint too)

only difference will be:
-time you need to spend in order to have "fun"
-max mana and health point (digit wisely)

having your mana pool around 9999 is nothing if one magic costs you 1000 to cast it.
having health around 9999 is nothing if enemy can do like 2000 damage on you.

lets compare...
guildwars:
max mana around 30....lets say 5 to cast a spell
you can cast 6 times (not considering regen)
health point applies same deal

other rpg
max mana around 9999...lets say 1000 to cast a spell(but for some super deadly ultimate magic=5000 to cast)
you can cast around 10 times
health is also same deal

so what is the "real" difference....
i need to spend around 10 hours to have real fun in guildwars
i need to spend around xxxxxxx hours to have some real fun(same fun as guildwars) in other rpg
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Old Mar 17, 2005, 02:28 AM // 02:28   #63
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10 hours?! I think more like 10 seconds!
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Old Mar 17, 2005, 02:35 AM // 02:35   #64
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Quote:
Originally Posted by ThePaper
HEY! you stole my idea for a [COLOR=Magenta][SIZE=7]SUPER ULTIMATE CHICKEN LAUNCHER OF DOOM![/SIZE][/COLOR] It would have the animation of a hand-catapult, the launch sound of a chicken clucking, the projectile animation of a chicken, and the impact sound of a dieing chicken! Bwahahaha! dieing Chickens make me laugh! Bwahahahaha!
i think i know where you got that idea
dungeon siege has secret weapon called "chicken cannon"
it a cannon that shoots chickens...with chicken noises

so technically...it is from dungeon siege
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Old Mar 17, 2005, 02:46 AM // 02:46   #65
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Quote:
Originally Posted by Kirbie
i think i know where you got that idea
dungeon siege has secret weapon called "chicken cannon"
it a cannon that shoots chickens...with chicken noises

so technically...it is from dungeon siege
Eh, it's still a funny idea. Yes, I did copy this from ThePaper, but I remember a fan-made weapon for Quake 2 that was a chicken launcher. It shot chickens, live chickens. Which would then run around clucking like... well... like you know what. I think there was another weapon that turned the target into a chicken, for something like thirty seconds, which could be an eternity in those death match games.

I didn't mess with 'em much, I had too much fun with the Xena/Sailor Moon Frisbee of Doom.

Dave III
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Old Mar 17, 2005, 02:47 AM // 02:47   #66
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Quote:
Originally Posted by Kiwi
10 hours?! I think more like 10 seconds!
hehe...what i meant when i said real fun is the amount of time require to gain level 20 from level 1
unless you can gain level 20 from level 1 within 10 seconds
once character reaches 20...real fun time

when thinking about other mmorpgs, yes...they do have more magic than guildwars
"But" most of them will be useless once you reach high level.
when you are level 99 with 9999 health, level 1 healing magic which will do like 10 hp healing is useless.

in guildwars...we use "all" skills "strategically"
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Old Mar 17, 2005, 02:48 AM // 02:48   #67
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/praise Another great post from Dave III.

I think a chicken launcher would suck. It's mean to throw chickens, maybe eggs, but not live chickens. And killing them for throwing, no no no.
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Old Mar 17, 2005, 02:55 AM // 02:55   #68
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Quote:
Originally Posted by Kiwi
I think a chicken launcher would suck. It's mean to throw chickens, maybe eggs, but not live chickens. And killing them for throwing, no no no.
It was for comedic effect, as I recall. They hurt about as much as really big bullets, and launched about as fast as a slow grenade launcher, but the joke was in seeing live chickens flying at the target, bouncing off, and clucking about the rooms with a suprised look on thier little pullet faces.

A surreal moment for an otherwise serious game, I guess.

Dave III
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Old Mar 17, 2005, 02:58 AM // 02:58   #69
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Quote:
Originally Posted by Dave III
Eh, it's still a funny idea. Yes, I did copy this from ThePaper, but I remember a fan-made weapon for Quake 2 that was a chicken launcher. It shot chickens, live chickens. Which would then run around clucking like... well... like you know what. I think there was another weapon that turned the target into a chicken, for something like thirty seconds, which could be an eternity in those death match games
Dave III
hehe
game called "armed and dangerous" has some hilarious weapon too
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Old Mar 17, 2005, 02:58 AM // 02:58   #70
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Still...it's not nice, no matter the game.
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Old Mar 17, 2005, 03:26 AM // 03:26   #71
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A.Net is just fine with whatever number of servers they have. There have been 400k people on at a time without massive shutdowns (like WoW) and I don't suppose it'll get any worse towards release.
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Old Mar 17, 2005, 04:19 AM // 04:19   #72
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I'm not worried. I just was pointing out it might get a little crowded.
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Old Mar 17, 2005, 05:15 AM // 05:15   #73
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Quote:
Originally Posted by Dave III
Well, ok, naming it wouldn't be that hard, yeah. But altering it's appearance beyond dyes might be more tricky. I'm thinking in terms of altering the model, just turning a flat blade into a curved one would increase the polygon count quite a bit. Unless you had a different idea?

Dave III
WEll, I mean like, change, or choose from differet appearences of certain parts, lie kteh blade and hilt. And then color and some otehjr stuff and the name. Wouldn't be too difficult.
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Old May 09, 2005, 04:03 AM // 04:03   #74
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man a mmorpg is a game were all types of ppl play right so y is there a lvl cap lvl 20 inst that high if there is 1 it should be 50 or higher and if rookies have a problem with guys killing them they should not be in a guild fighting them u know so i think u should get rid of it
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Old May 09, 2005, 04:14 AM // 04:14   #75
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LOL guild_swordsman why would you ressurect a 2 month old thread about something that is in a sticky??
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Old May 09, 2005, 06:03 AM // 06:03   #76
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Default LOL. They need to raise LVL20 cap.

Im only 60-65% done the game (at Quarrel's Pass) and I'm already W/MO19.25... there's still a huge chunk of the game left for me and I'm already near max level? They either need to make it harder to level or increase levels to 30.

And they should make missions harder for people who only do missions and not quests, I dont see the point in doing missions only just to get fast LVL20
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Old May 09, 2005, 06:09 AM // 06:09   #77
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Wait till you get to the ascention trials, you have a long hard road ahead.


EDIT: If your at quarrel falls you are not even half way guy.

Last edited by Manderlock; May 09, 2005 at 06:11 AM // 06:11..
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Old May 09, 2005, 06:20 AM // 06:20   #78
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Quote:
Originally Posted by Manderlock
Wait till you get to the ascention trials, you have a long hard road ahead.


EDIT: If your at quarrel falls you are not even half way guy.
Holy moly, if this is true then this game will take me 70+ hours to complete
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Old May 09, 2005, 06:20 AM // 06:20   #79
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Quite honestly, you probably suck.

You're doing missions I beat at lvl 13 as a lvl 19. If you're whining about it being easy, it's cuz you're moving too slow.

Would you prefer it to always be easy? Would you like to always be 5 levels higher than it takes to beat a mission? Somehow, that seems far more boring than actually beating a mission with skill/intelligence rather than going back and gaining 5 levels before proceeding.

Just my 2 cents.

And thaum: it took me 82 hours to beat the entire game just as a rough idea, I spent some of that farming and PvPing so don't think it'll take THAT long if you're only focusing on questing.
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Old May 09, 2005, 07:17 AM // 07:17   #80
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No, the level cap doesn't need to be raised ever. Keep playing the missions, they get much, much harder then the ones you're on.
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