Mar 17, 2005, 12:25 AM // 00:25
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#61
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Banned
Join Date: Mar 2005
Location: I live in an atom bomb in Japan
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Quote:
Originally Posted by Dave III
Or maybe something REALLY silly like arrows that cluck like chickens when they impact... ^_^
That's a good idea, this could have some real potential... ^_^
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HEY! you stole my idea for a [COLOR=Magenta][SIZE=7]SUPER ULTIMATE CHICKEN LAUNCHER OF DOOM![/SIZE][/COLOR] It would have the animation of a hand-catapult, the launch sound of a chicken clucking, the projectile animation of a chicken, and the impact sound of a dieing chicken! Bwahahaha! dieing Chickens make me laugh! Bwahahahaha!
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Mar 17, 2005, 02:28 AM // 02:28
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#63
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Krytan Explorer
Join Date: Feb 2005
Location: The Holy Land of Kiwis!
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10 hours?! I think more like 10 seconds!
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Mar 17, 2005, 02:35 AM // 02:35
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#64
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Lion's Arch Merchant
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Quote:
Originally Posted by ThePaper
HEY! you stole my idea for a [COLOR=Magenta][SIZE=7]SUPER ULTIMATE CHICKEN LAUNCHER OF DOOM![/SIZE][/COLOR] It would have the animation of a hand-catapult, the launch sound of a chicken clucking, the projectile animation of a chicken, and the impact sound of a dieing chicken! Bwahahaha! dieing Chickens make me laugh! Bwahahahaha!
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i think i know where you got that idea
dungeon siege has secret weapon called "chicken cannon"
it a cannon that shoots chickens...with chicken noises
so technically...it is from dungeon siege
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Mar 17, 2005, 02:46 AM // 02:46
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#65
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Frost Gate Guardian
Join Date: Mar 2005
Location: I'm always where I'm at, or else I'm nowhere, man.
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Quote:
Originally Posted by Kirbie
i think i know where you got that idea
dungeon siege has secret weapon called "chicken cannon"
it a cannon that shoots chickens...with chicken noises
so technically...it is from dungeon siege
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Eh, it's still a funny idea. Yes, I did copy this from ThePaper, but I remember a fan-made weapon for Quake 2 that was a chicken launcher. It shot chickens, live chickens. Which would then run around clucking like... well... like you know what. I think there was another weapon that turned the target into a chicken, for something like thirty seconds, which could be an eternity in those death match games.
I didn't mess with 'em much, I had too much fun with the Xena/Sailor Moon Frisbee of Doom.
Dave III
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Mar 17, 2005, 02:47 AM // 02:47
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#66
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Lion's Arch Merchant
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Quote:
Originally Posted by Kiwi
10 hours?! I think more like 10 seconds!
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hehe...what i meant when i said real fun is the amount of time require to gain level 20 from level 1
unless you can gain level 20 from level 1 within 10 seconds
once character reaches 20...real fun time
when thinking about other mmorpgs, yes...they do have more magic than guildwars
"But" most of them will be useless once you reach high level.
when you are level 99 with 9999 health, level 1 healing magic which will do like 10 hp healing is useless.
in guildwars...we use "all" skills "strategically"
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Mar 17, 2005, 02:48 AM // 02:48
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#67
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Krytan Explorer
Join Date: Feb 2005
Location: The Holy Land of Kiwis!
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/praise Another great post from Dave III.
I think a chicken launcher would suck. It's mean to throw chickens, maybe eggs, but not live chickens. And killing them for throwing, no no no.
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Mar 17, 2005, 02:55 AM // 02:55
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#68
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Frost Gate Guardian
Join Date: Mar 2005
Location: I'm always where I'm at, or else I'm nowhere, man.
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Quote:
Originally Posted by Kiwi
I think a chicken launcher would suck. It's mean to throw chickens, maybe eggs, but not live chickens. And killing them for throwing, no no no.
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It was for comedic effect, as I recall. They hurt about as much as really big bullets, and launched about as fast as a slow grenade launcher, but the joke was in seeing live chickens flying at the target, bouncing off, and clucking about the rooms with a suprised look on thier little pullet faces.
A surreal moment for an otherwise serious game, I guess.
Dave III
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Mar 17, 2005, 02:58 AM // 02:58
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#69
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Lion's Arch Merchant
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Quote:
Originally Posted by Dave III
Eh, it's still a funny idea. Yes, I did copy this from ThePaper, but I remember a fan-made weapon for Quake 2 that was a chicken launcher. It shot chickens, live chickens. Which would then run around clucking like... well... like you know what. I think there was another weapon that turned the target into a chicken, for something like thirty seconds, which could be an eternity in those death match games
Dave III
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hehe
game called "armed and dangerous" has some hilarious weapon too
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Mar 17, 2005, 02:58 AM // 02:58
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#70
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Krytan Explorer
Join Date: Feb 2005
Location: The Holy Land of Kiwis!
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Still...it's not nice, no matter the game.
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Mar 17, 2005, 03:26 AM // 03:26
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#71
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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A.Net is just fine with whatever number of servers they have. There have been 400k people on at a time without massive shutdowns (like WoW) and I don't suppose it'll get any worse towards release.
__________________
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Mar 17, 2005, 04:19 AM // 04:19
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#72
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Krytan Explorer
Join Date: Feb 2005
Location: The Holy Land of Kiwis!
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I'm not worried. I just was pointing out it might get a little crowded.
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Mar 17, 2005, 05:15 AM // 05:15
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#73
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Lion's Arch Merchant
Join Date: Feb 2005
Location: CA
Guild: Lords Of Kryta (LoK)
Profession: R/Me
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Quote:
Originally Posted by Dave III
Well, ok, naming it wouldn't be that hard, yeah. But altering it's appearance beyond dyes might be more tricky. I'm thinking in terms of altering the model, just turning a flat blade into a curved one would increase the polygon count quite a bit. Unless you had a different idea?
Dave III
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WEll, I mean like, change, or choose from differet appearences of certain parts, lie kteh blade and hilt. And then color and some otehjr stuff and the name. Wouldn't be too difficult.
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May 09, 2005, 04:03 AM // 04:03
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#74
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Pre-Searing Cadet
Join Date: May 2005
Location: san diego ca
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man a mmorpg is a game were all types of ppl play right so y is there a lvl cap lvl 20 inst that high if there is 1 it should be 50 or higher and if rookies have a problem with guys killing them they should not be in a guild fighting them u know so i think u should get rid of it
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May 09, 2005, 04:14 AM // 04:14
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#75
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Academy Page
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LOL guild_swordsman why would you ressurect a 2 month old thread about something that is in a sticky??
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May 09, 2005, 06:03 AM // 06:03
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#76
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Lion's Arch Merchant
Join Date: Apr 2005
Location: tdOt, Canada
Profession: W/Mo
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LOL. They need to raise LVL20 cap.
Im only 60-65% done the game (at Quarrel's Pass) and I'm already W/MO19.25... there's still a huge chunk of the game left for me and I'm already near max level? They either need to make it harder to level or increase levels to 30.
And they should make missions harder for people who only do missions and not quests, I dont see the point in doing missions only just to get fast LVL20
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May 09, 2005, 06:09 AM // 06:09
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#77
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Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
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Wait till you get to the ascention trials, you have a long hard road ahead.
EDIT: If your at quarrel falls you are not even half way guy.
Last edited by Manderlock; May 09, 2005 at 06:11 AM // 06:11..
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May 09, 2005, 06:20 AM // 06:20
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#78
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Frost Gate Guardian
Join Date: Mar 2005
Profession: Mo/Me
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Quote:
Originally Posted by Manderlock
Wait till you get to the ascention trials, you have a long hard road ahead.
EDIT: If your at quarrel falls you are not even half way guy.
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Holy moly, if this is true then this game will take me 70+ hours to complete
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May 09, 2005, 06:20 AM // 06:20
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#79
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Lion's Arch Merchant
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Quite honestly, you probably suck.
You're doing missions I beat at lvl 13 as a lvl 19. If you're whining about it being easy, it's cuz you're moving too slow.
Would you prefer it to always be easy? Would you like to always be 5 levels higher than it takes to beat a mission? Somehow, that seems far more boring than actually beating a mission with skill/intelligence rather than going back and gaining 5 levels before proceeding.
Just my 2 cents.
And thaum: it took me 82 hours to beat the entire game just as a rough idea, I spent some of that farming and PvPing so don't think it'll take THAT long if you're only focusing on questing.
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May 09, 2005, 07:17 AM // 07:17
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#80
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Banned
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No, the level cap doesn't need to be raised ever. Keep playing the missions, they get much, much harder then the ones you're on.
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